![]() ![]() If it helps, I do play a PC-hosted (Bedrock) map, I just join it from my PS4 because I just enjoy the comfort of playing on the console in my recliner with a PS4 controller. Arrange the UVs appropriately and texture, then. Something you can do, if you have the UVs already figured out, is export just the model from Blender and import to Blockbench. Or, first texture the model, and then export and animate it in Blender. You could animate the model in Blockbench. I can't seem to figure out how I get a custom block from Blockbench on my laptop to my PS4 world. No, Blockbench cannot import animations from Blender. I seen a few tutorials on how to get it into the PC version, (access to game folder structure is easy on PC).export, drag to appropriate folder and done. I think by watching the tutorials, I can figure the editing part out, however I have a hard time understanding the steps to get it in the game. Specifically say I'd like a slab of 'Light Blue Concrete'.can I somehow see the original 'Light Blue Concrete' block, save a copy, edit size to match that of slab, name it, and save. The original resource pack was made for Java Edition (with OptiFine), and it works as intended -I made the model as a Java Entity. While editing in block bench it seems that I am limited to 48 by 48 by 48, a grid of 3x3x3 normal Minecraft. If your mod is new, I recommend using Mojmaps to avoid having to rewrite all your code when you update to 1.17. Older 1.15 and 1.16 mods tend to use MCP mapping though. Newer 1.15 and 1.16 mods can also work with Mojmaps if the mods mappings are set to Mojmaps. It is supposed to be exactly 100 by 100 by 100 pixels. Mojmaps is the newest way and the way forward from 1.17+. I am attempting to make kind of a silly item akin to the tree pumpkinhead tango used in hermitcraft season 8. To create a texture you have to click the button on the right side of the texture window that looks like a photograph with a plus sign in it. Everything works perfectly, except for the model. Question about maximum java item/block size Minecraft: Java Edition. To apply the texture on the model you have to select the face of the model you want to texture and then select the texture right click, then click apply to face or apply to untextured faces. Some model formats require rotations and pivots to be in Bones, not cubes. pivot points always reset to the default location when i export the model causing huge issues, what can i do here. Hey everyone I made a resource pack that replaces the trident model and texture, along with its sound effects. My pivot points are not saving when I export via. Fast-Forward thru a bit a Googling, it seems Blockbench is the answer. Need help - Custom Trident Model in Bedrock Edition. Also a handful of tutorials available (mostly for animating entities, but the animation process is the same for blocks and items), just a quick youtube search. My mission is I believe simple.I'd like a slab of a block that is not currently available. Thats certainly possible, if you use the geckolib plugin you can make animated entities, blocks and item. Let me preface by saying I'm new to Blockbench and reddit, so please pardon my ignorance.
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